Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. This can lead to the UK being unable to produce enough aircraft to fend off a concerted strategic bombing campaign and serious industry problems. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. Creating divisions is one of the most important aspects of Hearts of Iron IV. Tanks have a high supply usage, logistics company reduces their supply usage significantly. there is no (functional) mechanic in game for escorts/escort efficiency. Or if you just love roleplaying with night bombings then yes!!! None of the plane's attributes have an influence on the effectiveness of anti-air. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Usually, by the time I get a real air force going, I don't have enough nearby airbases for fighters and CAS. Air wings can be assigned to various missions. I sieged down the UK by using thousands of strategic bombers to destroy everything on the island. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . meanwhile if you just take the right side you're only getting a 30% bonus. Averaged over a long time, they will shoot down planes every time they are attacked. Targets are checked in each of the air zones assigned to the air wing, checking provinces within range of the air wing. r/hoi4. i was responding to that second part. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. Solution? Anti-air capabilities are averaged across all divisions including the reserve. If yes, then what's the point in picking the day bombing branch unless you really. New comments cannot be posted and votes cannot be cast. The 'max Speed' is just the base speed of a division; when travelling, this number is typically lower due to various modifiers. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. They can perform Close Air Support, Strategic Bombing, Naval Strike, and Port Strike air missions. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. The number of airplanes involved in a port strike is increased by the port strike value (e.g. Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Only do this if you have plenty of fuel, when not at war. In the table below, determine the mission that will be flown by a wing with multiple missions selected by reading the missions from the first line downwards, stopping at the first mission where the condition is true. If one of the assigned missions has a condition that's "Always executes", no later mission in the list will ever be executed by that wing. Mission efficiency of an air wing is shown in the air base view window, that is shown if you click the airfield in which the air wing is stationed. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. Press question mark to learn the rest of the keyboard shortcuts. Tactical bombers have an advantage over naval bombers in terms of max speed, range, air defense. Pilot exercises can be used to gain experience for the air wing and to gain national air experience. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. All trademarks are property of their respective owners in the US and other countries. Their lower agility however means that they will struggle against regular fighters. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Strategic bombing is the act of damaging enemy buildings, industry, and infrastructure via planes designed to drop bombs. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. on average half as much) but at least one plane always gets shot down. They are still devastating in multiplayer once you get enough of them. Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. Create an account to follow your favorite communities and start taking part in conversations. tacticals & modded aircraft. So a compromise between those effects is 20-30 CW. Naval bomber/Patrol: Bomb and kill enemy ships (much more cost-effective than building your own ships!). Damage will reduce the capacity the base can hold until repaired. Overwhelming firepower (Overwhelming Firepower). Every plane that joins a battle produces 0.0005[13] country air experience. Jump to navigation Jump to . Since intel is are not that good, don't bother building them. To make it even better, could you add all plane/tank module names in text as well? Note that your bombers may get targeted by State anti-air . It is possible to change the size of an existing air wing by clicking on an air base, then clicking on the top number on the left-hand side of the air wing's row. Wings with this mission will participate in land combat throughout the strategic region. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. There's probably also a fair bit of LL going on as well. Redirect page. Press J to jump to the feed. could you retest it in the arctic? supposedly this was fixed in v1.9.1 in an. Logistics strike. An air wing can support any land combat in provinces within its range. They can attack enemy convoys carrying troops. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. At 50% over capacity, the penalty reaches 100%, so it is very important to manage the available capacity. I use them somewhat early one, so that I can then transition to 30 width divisions. Would you care to add a template for heavy fighters as air superiority/escorts for bombers? Are tactical bombers worth it hoi4? Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Interactive corporate website, Lidiya 'White Rose of Stalingrad' Litvyak, a port strike cannot be performed unless the enemy has less than 30% air superiority, a nuke cannot be dropped with a Strategic Bomber or Jet Strategic Bomber unless you have at least 75% air superiority, paratroopers cannot be dropped unless you have at least 70% air superiority, bombers deal more points of damage to a ship than they lose in the attack. 28% comes from the spy network (2 agents in Italy). If there are no appropriate targets for a mission type, the mission selection process will continue to the next lower priority mission. Each type of aircraft built upon light airframes also has a carrier variant that can be researched. Example below: As the UK player, there is 60% intel about Italy's air force. . Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Are strategic bombers worth building? When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. If no missions are assigned, air wings will remain idle in their air bases. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. The naval base itself will get damaged as well during successful attacks, but empty bases cannot get attacked. Aircraft carriers act as additional, floating air bases. . Is there any data out there about how much damage bombers can do to their targets and how much of an effect that has on the nati9n being bombed? If you like it, I would very much appreciate if you'd follow me on Spotify. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Bomb Scotland's infrastructure into dust and watch them all die. What is better: large or small divisions? 25 days ago. In my experience they're a bit pointless. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. Jump to navigation Jump to search. Strats can completely cripple the enemy, but requires a lot of IC. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Breakthrough only needs to be as high as enemy soft attack (per combat width). Aim for 30 ORG or higher when designing your tank divisions. Lovenought 6 yr. ago. Heavy fighters have a long range and powerful weapons. It can be useful if your competing with the AI for war score as bombing gives a lot of it. Trains your pilots, increasing the stats of the planes in the air wing, at the cost of some accident losses and fuel usage. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . For this guide, I have created a combat width simulator. All rights reserved. Would you recommend to use 21 width tank divisions? I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. I love tac bombers. At the same time I will . It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Bombs enemy ships. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. In my opinion, tactical bombers should be preferred to strategic bombers by all powers, and strategic bombers should only be built by a few major powers, notably USA and UK, and that's in addition to building tactical bombers, rather than instead of building them. Sank the entire fleet in like 3 months. New comments cannot be posted and votes cannot be cast. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. @jellestuifzand Good idea, I'll do that later! Well, the main problem isn't that they're bad at what they do, but that you rarely need them. Jet Fighters can perform Air Superiority and Interception air missions, Jet Tactical Bombers can perform Close Air Support, Strategic Bombing, and Port Strike air missions, and Jet Strategic Bombers can perform Strategic Bombing air missions, as well as being able to drop nuclear bombs. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. It's a harrowing death spiral. Medium tanks typically offer the best of both worlds. Available for: Fighter, Heavy Fighter, Jet Fighter, Rocket Interceptor. A regiment (vertical column) can only hold batallions of its type (e.g. Naval Bombers are able to perform attacks against enemy ships. Wings with this mission will participate in land combat throughout the strategic region. Air support gives an attack bonus to friendly troops and also directly damages organization and strength of enemy divisions. I agree about that. Heavy fighters' larger range also means that they can be used to defend a larger area. The maximum penalty without doctrine is 35% at 100% air superiority. JavaScript is disabled. When attacking ships, the probability is [13]. (this information is out of date the By Blood Alone DLC completely changed air technology). It's a bit of a niche area. Strategic bomber: Destroys enemy buildings, e.g. World War II bombers were inaccurate, and therefore the amount of bomb damage varies greatly from day to day. Situational (if you need lots of PP): State Serves the Military (Fascist). However, convoys auto-repair between each attack, and most aircraft are too weak to sink a convoy in one attack. I've been told that you should use either CAS or Strats. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. State anti-air can also reduce air superiority in an air region. This page was last edited on 13 October 2022, at 14:57. from air doctrines) only for that mission type get applied to the wing for that mission. Generally I find that starting a coup on the British mainland is the easiest way of beating them. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. To design a template, you will first need. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. I will not bother to strat bomb an area that I know I can break and take quickly. Moving to an allied or enemy province in bad weather or bad terrain. Their first unique selling point is their range, which is much higher than CAS aircraft. Base minesweeping efficiency by plane type, Due to a bug, these bonuses only work if the air region includes a friendly land province. In this guide, youll be shown what division templates are best, supported by actual calculations. Air superiority. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. the night penalty isn't -50%, as you guessed, but -90%. 2019, https://www.youtube.com/watch?v=5W_h_CVZMOw, Defines NAir LAND_AIR_COMBAT_MAX_PLANES_PER_ENEMY_WIDTH = 3, Defines NMilitary AIR_SUPPORT_BASE = 0.25, Defines NMilitary LAND_AIR_COMBAT_ORG_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_AIR_COMBAT_STR_DAMAGE_MODIFIER = 0.04, Defines NMilitary LAND_COMBAT_ORG_DAMAGE_MODIFIER = 0.053, Defines NMilitary LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05, Defines NAir ANTI_AIR_MAXIMUM_DAMAGE_REDUCTION_FACTOR = 0.75, Defines NAir ANTI_AIR_ATTACK_TO_DAMAGE_REDUCTION_FACTOR = 1.0, Defines NMilitary ANTI_AIR_TARGETTING_TO_CHANCE = 0.07, Defines NMilitary ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, Defines NAir HOURS_DELAY_AFTER_EACH_COMBAT = 4 (double because of roundtrip), Defines NAir CLOSE_AIR_SUPPORT_EXPERIENCE_SCALE = 0.0005, A forum discussion on the effectiveness of naval bombers against convoys, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, https://hoi4.paradoxwikis.com/index.php?title=Air_missions&oldid=60437, Articles with potentially outdated sections, Play Available for: Fighter, Heavy Fighter, Jet Fighter. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . At the same time I will be talking a bit about the historical development of the strategic bomber concept.The other part of the series is a Let's Play of \"War in the West\", where we explore target selection and the findings of the Untied States Strategic Bombing Survey. In contrast to other state-wide buildings, air bases are located in a specific province (which is fixed per state) and control of this province determines who can use the air base. Please see the. Heavy fighter: These typically have more range and damage than fighters. Strategic bombers can be fought in the air by fighters. How do you manage the wings of them, I feel ive had the best luck with stacks of 50 as there is no real feedback except that crappy line graph I have no real idea what im doing with wing size. Through Corpo di Truppe Volontarie focus. From Hearts of Iron 4 Wiki. That's actually what the US and Britain did prior to D-Day. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). 66. For example, in the earlier example with a maximum of 54 CAS, if 27 planes were in the battle, the attack bonus would be +12.5% (27 / 54 * 25%). The attacks are resolved as between land units, but they ignore defense, hardness and armor. After all, we're here to explain how to use nukes in HOI4. Since the (combination of) 1940 Small Airframe and 1940 Engines III are extremely strong, you should try to rush those technologies. From my experience the British AI doesn't really focus on their army the same way Germany or the USSR does. [14], Available for: Fighter (needs to be unlocked by country rule). With 48 CAS present, the bonus would be +22.2%. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. I have recently been getting back into Hoi4 after playing for a couple weeks post launch then shelving the game until a few patches could come out. so night bombing is definitely the way to go. Typically, the ratio of attacking planes to fleet frontage is 1:1. Nukes help a lot. A new air wing is deployed from the air base screen. Questions, Paradox Up to -30% movement speed to enemy divisions. Press F1 to switch to it if you're using another view. The effects are scaled inversely by the size of the wing relative to 100 planes, to a maximum of 10x at 10 planes. In addition, combat width, reliability and support companies are discussed in detail. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Press question mark to learn the rest of the keyboard shortcuts. You miss 'em when you don't have them, especially multiplayer. Most air operations work on the scale of strategic regions. Bombed Germany a bunch so their economy sucked. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. After multiple request ive made a how to strat bomb in hoi4 tutorial, mostly as germany and england uk im showing how to use and counter strategic bombers in. Redirect page. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. For a better experience, please enable JavaScript in your browser before proceeding. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. The first mission with a valid condition is the only mission flown by that air wing during that mission opportunity. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. These variants are able to launch from and land on aircraft carriers. All you have to do is click on the province that you want to attack, and then the nuke icon at the bottom of its window. For this reason it is advised to hold air superiority as much as possible. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. This item will only be visible to you, admins, and anyone marked as a creator. Press question mark to learn the rest of the keyboard shortcuts. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Note this is different from mission-specific modifiers like Air Superiority Mission Efficiency described below. Various countries have focuses that grant research bonuses for e.g. Bomb their airbases until they've no room to fly from. CAS provide an attack bonus which boosts the stats of friendly units in the combat. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. The capacity of an air base is shared between allies. Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Do you think they are as important as CAS aircraft? https://hoi4.paradoxwikis.com/index.php?title=Air_technology&oldid=56072, Play (Taking into account the minimum-of-1, the result is 1.84). Transport plane: Deploys paratroopers and drops supplies. The Ultimate Guide to Division Templates, Aircraft and Tank Designs (Updated 27-02-2023). Questions, Paradox It is possible to have a 1940 plane at the start of 1939! Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. That's really useful information. Disrupting enemy support planes (and protect allied support planes). Information, Frequently Asked At least 30% air superiority is required to perform port strikes [15]. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. How so? To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. the night penalty is -90% for planes, not -50%. Destroys ships that lie in port. The CAS frontage of a battle can be filled by planes from multiple friendly wings. Well they give tons of war score for one more day. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. 2% comes from radar. This. Are signal company and recon company worth it? The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. Is it worth building strategic bombers? Especially if the attack on the region is being carried out by a. Also, is producing lots of naval bombers and putting them on naval strike . Strategic bombing. The aircraft are divided into three different types of airframes: light, medium, and heavy, as well as their jet counterparts. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Deals damage to enemy divisions on the ground. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. Bomb their country to dust. Does this work ? if you don't do it/for CAS, you should just turn off night missions, since they're not worth the AA losses. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. I once trapped virtually the entire British navy in the Mediterranean as Axis France. Irl strategic bombing was very effective in numbers. The effects increase with weather severity, with sandstorms and blizzards being particularly bad. Btw the current war score from strat bombing is completely broken and overpowered. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. When an air base gets captured, planes automatically relocate to other air bases if available and won't be lost. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. Its a simple game, CAS is better but TAC has more range which you hardly ever need thus CAS it is then usually. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 1.4K. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. The actual amount is a random value up to that portion (i.e. How quickly you build intel isn't clear, but adding more scout planes to an air wing reliably increases the rate at which intel is generated. All this bomber does is Strategic Bombing, with modules on it that amplify its night-time effectiveness, and an armor plate (optional) to make it take fewer losses. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. Does it affect just CAS or any aircraft with a CAS mission available, i.e. Since you can't tell your bombers what to target anymore, they're useless. Press J to jump to the feed. The automatically stop pilot exercises when fully trained icon will show when properly enabled. The range also means they can easily be assigned to air missions in different regions without having to move to another airbase. Interception. Use the attrition graph to determine how much reliability your variant equipment needs. Some missions will always fly. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Pilot exercises. on Paradox technology, Legal Most of my bombers get disrupted before they can do anything and I wish the no retreat option forced them to drop their load no matter what. Close Air Support. Up to -35% defense/breakthrough to enemy divisions. ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. Only heavy fighters have enough range to escort strategic bombers deep into enemy territory, but they can be beaten by light fighters. Night only bombings are actually useful if you dont have many bombers to lose - one of the few obscure features that's worth anything. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. Since you can't tell your bombers what to target anymore, they're useless. 3. By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. Mission efficiency in a strategic region is shown in the strategic air view window, that is shown if you click a strategic region in the strategic air map mode. In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). You need to sign in or create an account to do that. For modules, try to get more defense, without compromising range too much.